AION × Live community play

Turning viewers into players

Gameforge · AION: The Tower of Eternity · Italy

  • Go-to-market
  • Performance marketing
  • Creator partnerships
  • Analytics

7 min read3 of 3

The challenge
A free-to-play MMORPG launch needed genuinely interested players, and traditional display campaigns offered little confidence in install quality.
The approach
Turn a creator’s livestream into a participatory launch moment, built on a tracked acquisition flow and a clear KPI framework.
The outcome
20,000 installs in four hours, alongside high live participation and strong community engagement.

AION needed more than installs. As a free-to-play MMORPG, its launch depended on attracting people who would enter the game, play with others and return after their first session.

Traditional display campaigns could generate reach and clicks, but they offered little confidence that an install came from a genuinely interested player. Gameforge needed acquisition activity connected to early engagement, while working with a limited number of traffic sources able to meet its quality expectations.

I identified an opportunity in the Italian gaming community: turn a creator’s livestream into a participatory launch moment.

The result was a live gameplay activation with Italian creator Favij, where viewers could install AION through a tracked link and join him live in the game. The campaign generated 20,000 installs in four hours and demonstrated how creator trust, community participation and performance measurement can work together.

My role: Product Marketing and Performance Marketing lead. I researched the opportunity, contacted Favij’s management, developed the campaign concept and brief, designed the tracked acquisition flow and KPI framework, coordinated approvals and assets, monitored performance and shared campaign insights with Gameforge.

1. Start with the real launch problem

The obvious objective was user acquisition: drive installs for AION in Italy.

The more important question was:

«How can we acquire players who are likely to play, engage and become part of the game community?»

For an MMORPG, an install is only the beginning. The product needs players to progress through onboarding, understand the game, find social connection and return. A campaign that delivers a high volume of accidental or low-intent installs can look successful at the top of the funnel while creating weak results later.

What the launch neededWhat a traditional CPI campaign could missWhat the activation needed to create
Reach the right audienceA click does not show whether someone wants to play an MMORPGA reason to install based on real gameplay
Generate measurable installsCreator content can be difficult to connect to conversionA dedicated, tracked download path
Encourage early engagementAn install does not guarantee that the game is opened or playedA live reason to enter the game immediately
Protect media efficiencyA flat creator fee does not align payment with acquisitionPerformance-based compensation tied to tracked installs
Build credibilityHighly scripted promotion can feel like advertisingA creator-led live format that felt natural to the community

Participation can pre-qualify users before they install.

2. Find a community with a reason to act

Favij’s community was built around gameplay, live interaction and a highly active Italian gaming audience.

The fit was clear.

AIONFavij’s communityCampaign opportunity
A social MMORPG where shared play mattersA community already gathering around live gameplayInvite viewers to join a real shared session
A product that benefits from seeing gameplay before committingFollowers who trusted the creator’s reactions and recommendationsLet the game be demonstrated in its real context
A need for accountable user acquisitionA creator able to direct a large audience to one clear actionUse a tracked link and pay for validated installs

I contacted Favij’s management through YouTube’s official contact channel and proposed a simple idea:

«Favij would play AION live. His followers could download the game through a dedicated link and join him in the same moment.»

The value for the community was direct. They were not only invited to watch a sponsored game. They were invited to participate in an event with a creator they followed and with other players joining for the same reason.

3. Design the campaign around one clear journey

The campaign had to be easy to understand and easy to measure.

See teaser → Watch the live stream → Download through the tracked link → Join the game → Play with the community

Campaign elementPurpose
Light pre-launch teasersCreate anticipation without explaining away the live experience
YouTube livestreamShow authentic gameplay and create a shared moment
Verbal and on-screen calls to actionMake the next action clear while viewers were engaged
Dedicated tracked linkAttribute installs to the activation and support CPI measurement
“Play with me” invitationGive viewers a social reason to install immediately
Live acknowledgement and chat interactionReinforce participation as viewers saw others joining
Post-event highlightsExtend discovery and capture people who missed the live event

The tracked link created a measurable conversion path from the stream to download. It also enabled a performance-based creator agreement: compensation was tied to actual attributed installs rather than a flat media fee.

4. Protect creator trust

A heavily scripted livestream would have weakened the idea.

Gaming audiences recognise the difference between a creator enjoying a game and a creator reading an advert. The campaign needed enough structure to make the activity measurable, while allowing Favij space to react naturally to the game and his community.

I coordinated:

  • A campaign brief that clarified the experience, the CTA and the tracked download path
  • Creative and messaging approval for on-screen assets and the video description
  • A clear livestream moment and pre-launch teaser schedule
  • Direct wording focused on participation: playing together live at a specific time
  • Performance monitoring during and after the event
  • A post-event recap plan to extend the campaign beyond the live window

The most effective message was not a long explanation of AION’s features.

It was the invitation:

«Join the live gameplay. Download AION and play with us.»

5. Measure more than views

Views were useful context, but they were not the success measure on their own.

Funnel stageWhat I monitoredWhy it mattered
AwarenessStream views, reach and audience activityIndicates whether the launch moment reached the intended community
EngagementChat activity, live participation and audience responseShows whether the format created a real shared experience
ConversionClicks on the dedicated link and attributed installsConnects creator activity to accountable acquisition
Cost efficiencyCost per tracked installAligns spend with the agreed performance model
Early qualityInitial gameplay and engagement signalsHelps distinguish active players from low-intent installs
Extended impactInstalls and interest after recap contentShows whether the activation continued to influence late adopters

Detailed performance data remains confidential. The campaign generated 20,000 installs in four hours, alongside high live participation and strong community engagement.

What the campaign proved

LearningWhat it meant in practice
Participation can reduce acquisition uncertaintyShared live play gave viewers a reason to install that went beyond curiosity
Creator trust works best when the format fits the creatorAuthentic gameplay was more credible than a scripted endorsement
Measurement should support the commercial modelTracked installs made the creator agreement accountable and transparent
Community interaction can increase conversion momentumSeeing others join created social proof during the live event
Post-event content can extend valueHighlights and recap content continued to reach late adopters
Quality matters more than install volume aloneThe most useful acquisition activity is connected to early product engagement

What I brought to the project

This project reflects how I approach product and growth work: begin with the user behaviour that creates value, then design the message, journey, measurement and operational plan around it.

I brought together:

  • Audience and market research
  • Creator and stakeholder coordination
  • Product positioning and campaign concept development
  • Performance-based acquisition design
  • Tracking-link conversion measurement
  • Creative brief and approval management
  • Live campaign monitoring
  • Post-campaign analysis and insight sharing

The strongest go-to-market activity gives the right audience a clear reason to act now, then makes that action measurable.